Mod Organizer says Skyrim files are unmanaged. 'Unmanaged:' before the mod means it was not installed with Mod Organizer and for the official DLC that should indeed be the case. You can still move them around in the lists to modify their loading order, and you can have MO manage their archives. The reason why you don't see it in. Unable to obtain public key for StrongNameKeyPair. HibernateException: Creating a proxy instance failed. On original computer it works OK without problems. I found on google that it is problem with some crypting and I should try 'sn -m n', by I don't know how. Sn.exe is in more folders, i tryed some run from command line but it writes.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Mod name | Notes |
---|---|
BuenasNoches GoodNights and Days | |
Dummy MO for PapyrusCompilerPlus | Only version 1.3.X (Legacy is OK) |
MergePlugins Trimmer | |
Mod Order Organizer | |
Mod Organizer - Black and Bright Green Icons | |
Mod Organizer - Updated Nexusmods Categories.dat - Skyrim | |
Mod Organizer Custom Icons | |
MOO - Mod Organizer Organiser | |
MOPM - Mod Organizer Profile Manager | |
Recategorize Mod Organizer | |
ShadowWhispers Guide To Beautiful Skyrim Merged BSAs | |
Skyrim Smart Launcher | |
Skyrim Theme for Mod Organizer | |
Splash Screens for Mod Organizer 2 | |
VS15 Theme for Mod Organizer |
Credits and distribution permission
- Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
- Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
- Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
- Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Uses Qt licensed under the LGPL
Uses 7-zip by Igor Wiktorowitsch Pawlow licensed under the LGPL (unrar restrictions apply)
Uses Icons from the Tango Desktop Project and the RRZE Icon Set
Uses a modified version of BOSS, licensed under the GPLv3
NCC is a modified version of Nexus Mod Manager and released under the GPLv3.
Uses 7-zip by Igor Wiktorowitsch Pawlow licensed under the LGPL (unrar restrictions apply)
Uses Icons from the Tango Desktop Project and the RRZE Icon Set
Uses a modified version of BOSS, licensed under the GPLv3
NCC is a modified version of Nexus Mod Manager and released under the GPLv3.
Donation Points system
This mod is not opted-in to receive Donation Points
Version 1.3.11
- - bugfix: 'add' button in editexecutables dialog didn't work
- DLC bsas are now auto-enabled for pre-skyrim games
- more intuitive sorting with grouping active
- better sorting on the flag-column
- - bugfix: 'add' button in editexecutables dialog didn't work
Version 1.3.10
- Fomod Installer:
- bugfix: disabled state and icon became stuck for an option/plugin
- bugfix: Fix up selection with exactly/at least/at most one
- bugfix: Cleanup for dealing with some oddness with single selection plugins
- bugfix: Also fixes issue with 'type=SelectAll' when flicking forward and backwards
- Try to make sure where we need to auto-select a button that it's a valid sort of button.
- Adds lots of warning messages for odd situations.
archive handling:
- Can now extract multiple copies of file from archive
- support for more archive formats (?)
- Can now handle archives with wrong file extension
- Fix asking for password twice when installing fomod files
- Also removed a small memory leak
BSA invalidation:
- bugfix: invalidation bsa wasn't created when switching to a profile that needed it
- invalidation bsa is now always placed as the first bsa
Integrated LOOT:
- bugfix: wrong parameter passed to integrated loot kept masterlist from being updated
- bugfix: integrated loot didn't create the directory to store the masterlist if it didn't exist yet
Executables:
- Allow user to select app icon or mo icon for generated shortcuts
- bugfix: 'x' for toolbar not disappearing when it should
- various fixes to how the configured executables are stored
Nexus integration:
- MO now validates session cookie on startup
- It also retrieves account status
- rewrote how MO decides when to log-in/when to give up on logging in
- displays currently logged in account in title bar
- more verbosity about login/logout to/from nexus
Other:
- (maybe) runs on Vista again
- ini editor will now refuse to open files too large to be handled by the Qt control
- the warning about overwrite not being empty can now be made to ignore empty directories and log files
- filter names in the filter pane now also show up as tooltips
- rewrote handling of different game variants: now resides in game plugin and works- bugfix: wrong app ids used for oblivion and fallout 3
- simplified the PMOP message
- bugfix: warnings about 'aboutToChangeData'- and 'postDataChanged'-signals when mod grouping was enabled
- bugfix: dropping files from overwrite on mod failed whien mod grouping was active
- bugfix: archive list wasn't saved after enabling/disabling a mod.
- small patch to show which obsolete files are being removed
- bugfix: manual installer now cancels drag&drop when dropping an item on a subitem of itself
- bugfix: drag&drop on the modlist caused error messages when what was being dropped wasn't a mod or a url
- bugfix: categories that reference each other in a cycle could send MO into an endless loop
- bugfix: update.bsa sorted incorrectly
- workaround: after editing in a filtered view, if the edited item disappears as a result of the edit, no further editor could be opened
- Fomod Installer:
Version 1.3.08
- - bugfix: starting application through shortcut caused a crash if steam wasn't already running
- bugfix: disabled mods were marked 'redundant'
- bugfix: MO crashed without error message when 'bootstrapping' failed
- - bugfix: starting application through shortcut caused a crash if steam wasn't already running
Version 1.3.07
- - tidy up conditions handling a bit
- Calculate button states at the proper time (fomod installer)
- Made filename comparisons case insensitive in many locations where this wasn't the case
- a mod that overwrites another yet is completely overwritten by a third is now displayed as 'redundant' instead of 'mixed'
- added plugin interface to add/remove/list categories to/from/of mods
- bugfix: integrated loot didn't use masterlist if userlist wasn't present
- bugfix: crash in integrated fomod installer
- bugfix: selecting an image in the modinfo dialog caused the image label to grow slightly each time
- bugfix: moving an executable in the executable list caused that executable to disappear
- bugfix: potential null-pointer access when something goes wrong enabling a mod
- bugfix: workaround to prevent crashes when toggling mods causes the filtered list to change
- bugfix: incorrect use of 'complete' file suffixes
- bugfix: files weren't correctly assigned to unmanaged mods.
- bugfix: fixed display of installation time for mods without nexus id
- - tidy up conditions handling a bit
Version 1.3.06
- - integrated loot now uses the userlist.yaml (the same as regular loot)
- NCC now built to use 'modern' controls
- python runner is now bundled with MO as a separate file instead of embedded in the plugin (fixes problems where file permissions didn't allow execution of files in temp directory)
- some fixes to the dracula theme
- bugfix: bsa order wasn't correctly restored
- bugfix: bain installer added selected directories in the wrong order
- bugfix: game paths containing x weren't correctly read from the ini file
- bugfix: immediately after creating the first profile, the directory structure didn't correctly assign files to unhandled mods.
- bugfix: couldn't change from 'qt' styles back to regular style
- bugfix: previous fix for download name filter didn't work
- - integrated loot now uses the userlist.yaml (the same as regular loot)
Version 1.3.05
- - If there are no Missing ESPs, say 'None' rather than leaving an empty list.
- Allow very long filenames to be used when unpacking
- Allow drag-and-drop into the download tab (files or urls but does not support any log-in for urls)
- backup-checkbox now remembers its state
- esp list refresh is now delayed if the directory-structure is being updated. This may have been causing the lists to be cleared.
- language list in settings no longer contains english twice
- language names in settings are now in the native language
- Added settings-tab to allow saving of steam username and password
- warning when ambiguous files are detected in an fomod install
- workaround to prevent repeated checking of mods with the mouse was interpreted as double click
- extended plugin interface. Plugins can now activate/deactivate mods, install mods suggesting a name and retrieve a list of all installed mods
- reduced number of mods for which update information is requested at once
- added theme inspired by JetBrains Dracula (created by Kojoley on github)
- bugfix: MO requested update information for mods without mod-id
- bugfix: Sort equal priority mods by order in xml file
- bugfix: detection of loot as the registry key doesn't include the executable
- bugfix: moving a mod didn't properly update conflict highlighting
- bugfix: upon closing the profiles dialog, the profile was changed to the top-most profile and back
- bugfix: archive invalidation wasn't correctly enabled/disabled
- bugfix: case conversion could produce different local-dependent results between the time the vfs lookup map is set up and later when querying it.
- bugfix: shortcuts specifying a profile didn't work
- - If there are no Missing ESPs, say 'None' rather than leaving an empty list.
Version 1.3.04
- Bugfixes:
- Column width cannot be changed
- preconfigured 'Creation Kit' executable not working
- some fomod installers not working with the internal installer
- can't rename currently active profile
- external installer (ncc) requires vc100 runtime to be installed
- nmm import can't locate archiving library
- multiple issues if the registry key of the managed game is missing
- confirming executables changes upon closing the dialog didn't correctly save the changes
- Bogus error message in log file on quicksaving
- plugin flags not refreshing immediately
- Mod list jumps to top after setting a category
- Changes to load order are sometimes reverted
- Tutorial doesn't continue past a certain point
- Bugfixes:
Version 1.2.18
- - bugfix: when first starting MO if the nxmhandler wasn't already handling nxm links the nxmhandler was registered but MO wasn't set up for the game
- bugfix: When using a foreign language which has a translation for the 'Unmanaged' string, the saved mod list wasn't correctly restored
- bugfix: When displaying the list of save games to delete the list is capped to 10 entries, otherwise the window may extend beyond the screen
- bugfix: If a certain type of problem was discovered in the ini files by configurator it would crash
- - bugfix: when first starting MO if the nxmhandler wasn't already handling nxm links the nxmhandler was registered but MO wasn't set up for the game
Version 1.2.17
- NexusClientCLI.log file is now deleted on successful installation
bugfix: the data folder itself was treated as being rerouted. This caused problems with skyproc patchers
bugfix: some fomod installers still didn't 'see' other installed files
bugfix: scripted fomod installers couldn't query ini file settings (and potentially other problems)
bugfix: executables with extensions other than .com, .cmd or .bat were started with cmd.exe
bugfix: translations for some plugins weren't loaded
bugfix: priority couldn't be changed directly in plugin list
bugfix: first attempt at discovering java binary always failed (with failed to determine binary type 193)
- NexusClientCLI.log file is now deleted on successful installation
Version 1.2.16
- - download servers that haven't been available for over a month are now purged from the known servers list
- bugfix: encoding detection for fomod xmls could incorrectly interpret files as utf16 encoded
- bugfix: hashing algorithm for bsa files was wrong
- bugfix: nxmhandler reported non-issues as errors
- bugfix: nxmhandler tried to apply chrome fix on every start
- bugfix: 'not endorsed' icon displayed for non-nexus mods
- bugfix: when drag&dropping within the overwrite dialog the file might still get moved to a mod (and probably not the intended one)
- bugfix: dropping files from overwrite on the modlist was refused when not sorting by priority (only in 1.2.15)
- bugfix: unmanaged mods couldn't be reordered (only in 1.2.15)
- bugfix: Any file or directory in the game-directory and with a name starting with 'data' was considered to be inside the data directory
- bugfix: some initializion code was unnecessarily run on restoring the window from hidden
- bugfix: translations for plugins were not used (only in 1.2.15)
- bugfix: translation files for configurator plugin weren't named correctly
- - download servers that haven't been available for over a month are now purged from the known servers list
Version 1.2.15
- - this release contains translations again
- 'nexus' info-tab is again able to display images
- it should now be possible to 'download with manager' even if browser and MO are run by different user accounts
- versions that don't start in a number are now treated literally
- configurator will now place settings in the right ini file according to its own code (before, the settings remained in the same file where Configurator found them)
- each mod now stores information about the file(s) installed there (modid+fileid from nexus) for future use
- all executables can now be repositioned including auto-detected ones
- NCC installer can now discover files in other mods (thanks Reunion!) and knows the script extender version
- when an application started through a shortcut corresponds with one configured in MO, the right steam app id will be used
- when reinstalling a mod, the name of the existing mod is used by default (instead of the name deduced from the installation file)
- mods can now be re-prioritized using drag&drop when grouping is active.
- improved encoding-guessing in fomod installers
- endorsing is no longer offered for non-nexus mods
- bugfix: call to function unavailable on Windows XP
- bugfix: when a new version of MO introduced new columns in the mod list, those columns could have 0 size in existing installations
- bugfix: version parsing broken in some corner cases
- bugfix: ini tweaks were not applied in priority order
- bugfix: the 'fix' button in the diagnostics plugin could crash MO
- bugfix: the NCC installer didn't store the installation file with the mod, leaving 'reinstall mod' unavailable
- bugfix: the executables dialog always automatically selected the top-most exe
- bugfix: when merging mods with the ncc installer, some settings (i.e. the category) were reset
- bugfix: when determining if a file is a executable (.exe) the extension-comparison was case-sensitive (so a .EXE was not considered an executable)
- - this release contains translations again
Version 1.2.14
- - windows exceptions from outside the hook.dll are now reported only once
- will now report the user-agent on server errors to help clear up problems with nexus filters
- workaround: GetModuleFileName hook will no longer clear the whole buffer because a couple of applications signal incorrect buffer size
- bugfix: reported module for non-hook.dll windows exceptions was wrong
- - windows exceptions from outside the hook.dll are now reported only once
Version 1.2.13
- - fixed a bug that caused hooked functions to report incorrect result codes.
Version 1.2.12
- - fixed problems with downloads from CDN if the mod name contains non-ascii characters
- non-mo mods now have a constructed name that cannot conflict with a regular mod
- when MO fails to overwrite its ini file it tries another method using qt functions
- bsa extractor now has a safety check against extraction of the plugins in the data directory
- plugins can now query the list of masters for a plugin
- profiles are now created with an (empty) archives.txt
- descriptions for plugin settings are now displayed
- added an additional diagnosis check that warns if there are any missing masters
- added settings to disable individual diagnosis settings
- updated minimum nmm compatible version number to 0.52.2
- will now support up to 4 levels of version numbers (major.minor.subminor.subsubminor)
- fixed a stability problem with some oblivion tools
- bugfix: if the modid-input is canceled, the id was saved as -1 and wasn't re-requested from the user
- bugfix: attempt to remove the file deletion list seems to have caused error messages for some users
- - fixed problems with downloads from CDN if the mod name contains non-ascii characters
Version 1.2.11
- - includes bugfix preventing fomods from installing all files
- bugfix: 1.2.10 introduced incompatibility with chrome embedded framework (used in loot 0.7)
- bugfix: sorting results weren't applied in pre-skyrim games
- - includes bugfix preventing fomods from installing all files
Version 1.2.10
- - plugin priority can now be changed directly using F2
- deleting a savegame from MO now also removes the corresponding skse/obse file
- deleted savegames now go to the recycle bin
- savegame tab now supports multi-select
- when changing the mod/download/cache directory, the new directory is created if necessary
- MO now keeps the UI locked as long as indirectly started processes are running
- bugfix: MO couldn't log in to nexus
- bugfix: in rare situations the potential-modorder-suggestion algorithm could crash MO
- bugfix: text files weren't discovered in the mod info dialog
- bugfix: in rare situations the overwrite dialog could end up displaying the top level path (listing system drives)
- bugfix: changes to active ini tweaks wasn't saved
- bugfix: list of files to hide from the vfs wasn't removed if the corresponding feature was disabled
- bugfix: some strings couldn't be localized
- - plugin priority can now be changed directly using F2
Version 1.2.09
- - bugfix: update.bsa is again treated like a regular bsa because hiding it from the archive-list made it impossible (in managed bsa mode) to overwrite files from update.bsa
- bugfix: disabled-state for mo management wasn't saved
- bugfix: when starting an application, settings were saved twice
- - bugfix: update.bsa is again treated like a regular bsa because hiding it from the archive-list made it impossible (in managed bsa mode) to overwrite files from update.bsa
Version 1.2.08
- 1.2.7 update broke some 'third-party' tools for skyrim (i.e. fnis)
Version 1.2.07
- - bsas from foreign mods are now loaded as expected by hook.dll as well
- state of log-window-split is now saved
- auto completion in installer name boxes is now case-sensitive so that users can change casing of the mod names
- bugfix: self updater did enforce the skyrim url for MO updates but not the game_id. This broke updating in non-skyrim installations
- bugfix: modinfo dialog didn't correctly read mod meta information on opening
- bugfix: MO didn't report on endorsement (for MO)
- - bsas from foreign mods are now loaded as expected by hook.dll as well
Version 1.2.06
- - test-plugins accidentally distributed in the 1.2.5 release are automatically removed again
- some fixes to the tutorial (mostly wording but also some actual problems)
- bugfix: could disable mods that aren't supposed to be disable-able
- bugfix: mod list wasn't saved on some changes
- bugfix: when trying to start directly to application, MO didn't start up correctly
- bugfix: hook.dll didn't load mod bsas into its directory structure and thus didn't allow bsas to overwrite loose files
- bugfix: in some constellations the tutorial files couldn't be found despite being in the right location
- - test-plugins accidentally distributed in the 1.2.5 release are automatically removed again
Version 1.2.05
- - mod list context menu split into two menus (one for whole list, one for selected mods)
- added option to combine category filters using 'or'
- added context menu option for deselecting category filters
- slightly changed ui on the category filters
- simple installer can now be configured to run without any user interaction
- extended interface for python plugins
- NCC will now report an error if a script tries to extract a non-existent file instead of creating an empty output file
- ncc installer plugin now uses a more reliable method to force the installer window to the foreground
- missing version on TESV.exe will no longer be reported as an error
- number of problems detected by MO is now displayed as a badge on the icon
- bsa extraction is now handled in a plugin
- added a way for plugins to react to mod installation
- re-enabled the automatic fix for asset order problems
- added a new mod type that represents files handled externally (i.e. DLCs) as mods in MO
- display of 'foreign' mods can be limited to only official content
- hashes of file names in bsa files are no longer checked all the time
- author and description is now read from esp files and displayed in the plugins tab
- rewrote the code that fixes modlists after a rename, should be a bit more robust
- plugin-list now displays loot messages
- loot client now only updates the masterlist once per MO session
- new event to notify plugins of changed mod priority
- overwrite now shows up in the 'checked' category instead of 'unchecked'
- added pseudo-categories to filter for mo-managed vs. unmanaged mods
- deleted mods are now moved to the recycle bin instead of being deleted permanently
- added a signal when a plugin is moved
- bugfix: the warning dialog upon changing the mod directory didn't have an effect, the process couldn't be canceled
- bugfix: conflicts tab in the mod info dialog offered the hide option for files in bsas
- bugfix: MO crashed when trying to download via the integrated browser
- bugfix: In some cases when a download wasn't started successfully the download urls weren't stored in the meta file so no resume was possible
- bugfix: MO tried to resume downloads when it didn't have and download urls
- bugfix: downloads couldn't be paused if the download was already broken on the network layer
- bugfix: download managear did not recognize a file as downloaded if the download completed before signals were hooked up
- bugfix: in-place file replacement was re-broken
- bugfix: loot client didn't read list of active mods
- bugfix: shortcuts created from MO used the wrong working directory
- bugfix: deactivation of bsas didn't stick
- bugfix: file hiding mechanism wasn't active
- bugfix: executables linked on the toolbar couldn't be removed if the executable was removed first
- bugfix: the endorsement-filter couldn't be combined with other filters
- bugfix: python interface to repository bridge was broken
- - mod list context menu split into two menus (one for whole list, one for selected mods)
Version 1.2.01
- - very effective optimization to findfirstfile-calls
- algorithm for detection of mod order problems is now more sophisticated
- exposed more functionality to python plugins
- main window now has a small view displaying log messages
- download tooltip now also includes the file description
- mod list will now be highlighted when grouping is active
- will now display an error message when the ini file can't be updated (in addition to what windows says)
- bbcode translator will now translate some named colors
- updated to qt 4.8.6 dlls
- several configuration files are now only saved to disk if the content actually changed. This should also get rid of a problem where plugins.txt was re-written immediately after starting the game (causing a conflict with the game)
- bugfix: state changes in mod list wasn't always reported to plugins
- bugfix: loot client will now create necessary directory
- bugfix: NCC sometimes used wrong source path for extraction
- bugfix: NCC workaround for large files failed due to permission problem
- bugfix: removed noisy debug message
- - very effective optimization to findfirstfile-calls
Version 1.2.0
- - no longer create directories in original data directory
- bain installer will now be less picky about the archives supported
- updated NCC to be compatible with more recent NMM code base
- hack in NCC to allow it to install arbitrary sized files even in 32-bit builds
- updated the python27.dll to one that links to msvcr100.dll to get rid of the dependency of msvcr90.dll
- ini files created by a call to WritePrivateProfile... are now also rerouted to overwrite
- unpacking bsas during installation no longer overwrites loose files (since the loose files would have taken precedence)
- some fixes towards qt5 compatibility
- force-enabled game esms no longer break keyboard-navigation in plugin list
- improved NCC compatibility
- crude support for multi-volume archives
- updated imageformats plugins
- nxmhandler now puts the exe to the top of the list when registering an MO instance, even if it is already in the list
- added buttons to backup and restore the modlist and pluginlist
- replaced boss integration with loot
- configurator now gives better warning messages when encountering an invalid ini file
- added an option to show meta info on downloads instead of filenames
- MO will now cancel if user tries to run MO vfs-injected
- when saving the MO ini file it is now written to a tmp file first and then overwritten
- updated to link against boost python 1.55
- added support for mod page plugins
- re-introduced the integrated browser
- the download list now contains the file description
- nexus interface now stores cookies persistently to reduce number of required log-ins
- bugfix: WritePrivateProfileString hook attempted to access lpKeyName even when it is null
- bugfix: dll search order wasn't set to allow plugins to load the correct qt dlls
- bugfix: when resuming a download failed with the server sending a textual error message, MO tried to display everything downloaded before
- bugfix: resuming a download didn't trigger a nexus-login when necessary
- bugfix: integrated fomod installer only used the first block of data inside a description
- bugfix: the add/remove categories function could fail when a filter/grouping on categories was active
- bugfix: GetCurrentDirectory returned wrong string length
- bugfix: registered bsas in data aren't ordered correctly
- - no longer create directories in original data directory
Version 1.1.2
- - tabs in the mod info dialog can now be moved around
- a few hooks will now somewhat handle file names starting with ?
- mod meta information is now (also) saved by a timer to reduce the likelyhood of a data loss in case of a crash
- updated minimum compatible nmm version to 0.47.0
- ini file changes that would have to overwrite ini tweaks are now stored in a separate file and actually get used.
- a warning message advices users to clean out that separate file
- slightly improved default main window layout
- made the indicator for drag&drop more visible
- certain messages will no longer (re-)activate the MO window
- executable names for starting from the command line are now case-insensitive
- slightly overworked display of icon delegates
- updated installer
- MO will now automatically be run as administrator if necessary
- bugfix: on-demand loading of data tree broke filtering on conflicting files
- bugfix: newly created ini tweaks were added to the list with incorrect properties
- bugfix: newestVersion, version and installationFile where set invalid when installing with external ncc installer
- bugfix: 'Plugins' and 'Archives' weren't translatable
- bugfix: boss db is now always re-initialised because otherwise there might have been differing results between runs
- bugfix: locked load order was ignored by integrated boss
- bugfix: archive list wasn't written back on all changes that affected it
- bugfix: CreateFile-hook didn't reroute files created with OPEN_ALWAYS to overwrite directory
- bugfix: NtQueryDirectoryFile-hook didn't return the correct status code when searching for a file that doesn't exist
- bugfix: configurator plugin didn't import qcolor class
- - tabs in the mod info dialog can now be moved around
Version 1.1.1
- - main window is now actually disabled while integrated boss is running
- bugfix: integrated boss sorting couldn't recognize plugins specified via regular expression
- bugfix: upon moving files between mods, an attempt was made to access origins for both, even if one (or both) mods weren't active
- bugfix: plugin-list should now deal with nested 'layoutAboutToBeChanged' calls gracefully. May be the reason of a crash.
- bugfix: elevation dialog didn't offer a 'yes' option
- bugfix: python plugins crashed the application when trying to create a nexus bridge
- bugfix: python plugins couldn't register for request fails correctly
- bugfix: dds preview or transparent textures looked odd
- bugfix: lazy loaded data tree deleted the placeholder prematurely
- bugfix: crash, trying to start app from command line
- bugfix: locked-dialog was itself disabled
- - main window is now actually disabled while integrated boss is running
Version 1.1.0
- - nxmhandler will now ask before registering itself
- downloads from nexus are now displayed before file information is retrieved
- logging from the ui is now a bit more informative
- download list now scrolls to bottom automatically
- download manager now removed orphaned meta files
- directory tree for mod installations now supports overwriting leafs
- Mod Organizer can now display most image types (including dds) and txt files from the data
tree, presenting a comparison of variants in case of overwritten files
- implemented hook for NtQueryDirectoryFile
- saves list is now automatically updated on FS changes
- optimization: data tree widget is no longer filled completely at once but one directory at a time
- added an about dialog
- updated json library
- when a download server returns a text file, it's assumed to be an error and the text displayed as an error
- save games can now be deleted from inside MO
- boss integration
- plugin list can now also display multiple flags for a file (like the mod list)
- changed some compiler&linker settings to produce smaller binaries
- bugfix: download manager didn't stop automatically resuming failed downloads under certain circumstances
- bugfix: uninstalled downloads were treated as not-finished when refreshing the download list
- bugfix: updating the filesystem watcher on the saves directory didn't work correctly
- bugfix: there was still a nmm.nexusmods.com link
- bugfix: the text 'alpha' in version strings wasn't interpreted correctly
- - nxmhandler will now ask before registering itself
Version 1.0.12
- - downgrading a mod (using replace) will now change the version
- bain installer will now accept archives with omod conversion data
- plugin list now highlights plugins with attached ini files
- bugfix: opening nexus through the globe icon used the incorrect nmm.nexusmods.com url
- bugfix: 'visit on nexus' from the modinfo dialog also lead to the wrong url- bugfix: archive.dll could cause a crash, attempting to close an archive that failed to open
- bugfix: upon changing categories the mappings of deleted categories wasn't cleaned up which could cause an error message
- bugfix: the number of esps/esms that can be loaded is actually 255 not 256 since the save game counts too
- bugfix: ncc installer now brings the installer window to front (again? more reliably? not sure if it really worked before)
- - downgrading a mod (using replace) will now change the version
Version 1.0.11
- - MO now applies a minimum to the nmm-compatibility field.
- bugfix: 'visit on nexus' directed the browser to the servers meant for nmm
- bugfix: url for 'check all for updates' and 'enorse/unendorse' were not constructed correctly
- - MO now applies a minimum to the nmm-compatibility field.
Version 1.0.10
- - nexus interface now supports 301 redirects
- now using the new nexus url format
- update of a couple of translations
- versions without a subminor version are now displayed without it (1.1 instead of 1.1.0)
- version compares now interpret both numbers as rational numbers if at least one of the two has been identified as such. This should increase compatibility of update detection
- download manager now saves the file times from nexus, for potential later use in version checks
- bugfix: 'visit on nexus' used an outdated url scheme and thus caused unnecessary redirection
- bugfix: changing nexus id directly via mod list did not cause the change to be saved
- bugfix: drag&drop on archive list didn't always work properly - - download manager now saves the file times on nexus, for potential later use in version check
- nexus interface now supports 301 redirects
- now using the new nexus url format
- versions without a subminor version are now displayed without it (1.1 instead of 1.1.0)
- version compares now prefer the decimal comparison over the traditional to improve compatibility
- nexus interface will now use the nmm url
- nmm importer no longer cancels on a missing non-essential flag
- bugfix: drag&drop on archive list didn't always work properly
- bugfix: 'visit on nexus' used an outdated url scheme and thus caused unnecessary redirection
- bugfix: changing nexus id directly via mod list did not cause the change to be saved
- bugfix: extracting bsas did not work with non-ascii characters in the mod name
- - nexus interface now supports 301 redirects
Version 1.0.9
- - implemented a nsis-based installer
- updated qt libraries for packaging to 4.8.5
- added python to the package
- a warning will now be displayed if the user has too many plugins active
- a warning will now be displayed if mods with scripts have an installation order that doesn't match the corresponding esp load order
- configurator now handles multi-line values and // comments (well, it ignores the latter)
- exception message unrelated to MO now states the module the exception originated from
- modlist will now updated immediately after a change through the modinfo dialog
- esptk now determines if a esp is a dummy (without records)
- nexus id and installtime columns are now hidden by default
- plugins can now query more details about virtualised files
- added style options 'plastique' and 'cleanlooks'
- 'overwrite' is no longer listed with a creation time
- nmm importer now has select all/deselect all buttons
- nmm importer no longer tries to unpack missing files from archives (doesn't work anyway)
- initial support for importing from nmm 0.5 alpha
- plugins can now be localized too
- set some texts as un-translatable where it made no sense
- bugfix: canceling creation of an ini tweak prompted an error message
- bugfix: installFile for mods was not a relative path if the downloads directory was non-default
- bugfix: crash after removing the last profile in the list (ordered alphabetically)
- - implemented a nsis-based installer
Version 1.0.6
- - nmm importer now also transfers category, endorsement state and latest version information
- nmm importer should now always determine the correct nexus id
- nmm importer will now correctly restore overwritten files for imported mods
- plugin (esp/esm) list is now exposed to plugins (read-only functionality right now)
- integrated fomod installer now supports file dependencies
- tooltip on download list now contains the file name
- directories in for mods and support a different versioning system (requires manual switch)
- mod-updates can now be ignored until a new version is uploaded
- diagnosis plugin now warns when nitpick is installed
- download progress is now visible in task bar
- esp-tooltip now lists all masters, highlighting the missing ones
- python plugin will now report a problem if the path contains a semicolon
- bugfix: mod meta-file is now reliably created if it was missing
- bugfix: parser for nxm-links didn't handle numbers in the game name
- bugfix: a few memory leaks (shouldn't account for much)
- bugfix: result of GetModuleHandle wasn't zero-terminated in some cases
- bugfix: statusbar may have stayed enabled if an error occured on handling the refreshed-event
- bugfix: When updating MO, if login is required, the process didn't continue automatically after login
- - nmm importer now also transfers category, endorsement state and latest version information
Version 1.0.3
- - plugin tooltip now only lists the masters that aren't enabled (if any)
- bugfix: esp parsing could crash for broken/unrecognized esps
- bugfix: esp parser didn't handle oblivion esps correctly
- - plugin tooltip now only lists the masters that aren't enabled (if any)
Version 1.0.2
- - esp reader now handles invalid files more gracefully
- files moved will now also be treated as 'deleted' in the old location so a newly created file with that same name is not created in overwrite
- introduced a mechanism by which MO can recognize if it crashed before when attempting to load a plugin. That plugin can be blacklisted so it doesn't get loaded again
- plugins can now programaticaly change their settings
- plugins can now store data persistently without exposing that data as settings
- requesting an unset-setting from a plugin is no longer treated as a bug
- clarified warning message for when files are in overwrite directory
- the proxyPython plugin will now discover if python initialization crashed MO on a previous session and give the user a chance to fix it or disable the plugin
- MO will no longer start an application while the directory structure is being refreshed because MO may need to access profile files afterwards
- bugfix: the overwrite info-dialog was not destroyed and could thus keep a lock on files thus preventing those files from being moved/deleted
- bugfix: GetModuleFileName modified the buffer past the zero termination. While this doesn't violate the API documentation it is different from the regular windows implementation
- bugfix: proxy plugins couldn't access the parent widget
- bugfix: when moving a file from overwrite to a mod the in-memory file structure wasn't updated
- bugfix: name input dialog for profiles allowed names that weren't valid directory names
- bugfix: profile dialog wasn't able to delete profiles if the name started or ended in whitespaces
- bugfix: The name-cells for plugin settings could be changed (without effect)
- bugfix: integrated fomod installer installed 'checked' choices from all pages, not only the visible ones
- - esp reader now handles invalid files more gracefully
Version 1.0.1
- - bugfix: testing for missing masters at the wrong time seems to have caused crashes
- bugfix: mod list is now written to a temporary file first. Only on success is the original file overwritten
- bugfix: moving a mod priority to just above the overwrite could cause a crash or error message
- bugfix: versions with a release candidate number weren't sorted correctly (woops)
- installation time on overwrite no longer updates constantly
- - bugfix: testing for missing masters at the wrong time seems to have caused crashes
Version 1.0.0rc1
- - mods installed from outside the download directory can now also be reinstalled (only those installed from now on and only if the installation archive remains in that location)
- added a context menu to the toolbar buttons so tool icons can be removed directly
- initweaks modinfo tab is now always available and allows new ini tweaks to be created
- fake esms are now treated as masters (as they should)
- MO will now display a warning if not all masters of an esp are enabled. The tooltip gives a list of required masters
- bugfix: when installing mods through the nmm importer if no other mods were previously installed
the correct installation directory was never set
- bugfix: the nmm importer didn't 'sanitize' mod names and potentially tried to create invalid directories
- bugfix: 0.99.x packages didn't contain qt plugins to handle certain image formats
- several compatibility fixes (technical, see repository if interested)
- - mods installed from outside the download directory can now also be reinstalled (only those installed from now on and only if the installation archive remains in that location)
Version 0.99.6
- - bugfix: automatically removes a file from old NCC release that was interfering with the current version
- bugfix: fomod installer didn't find fomod files in nested folder
- bugfix: python proxy will now not even try to initialize python if python_dir contains no python.
This is necessary because the python interpreter crashes the application if the path is invalid
- - bugfix: automatically removes a file from old NCC release that was interfering with the current version
Version 0.99.5
- - python proxy is now loaded in a 2-step process, allowing it to report errors properly without python installed
- bugfix: division-by-zero error in the newly introduced server-speed calculation
- bugfix: temp files extracted during fomod installation were not cleaned up. This still doesn't remove directories
- bugfix: fomod installer didn't find the installer xmls because they are in a subdirectory since release 0.99.4
- bugfix: 'overwrite' is no longer a localizable string, at least for now, because some pieces of code rely on the name
- - python proxy is now loaded in a 2-step process, allowing it to report errors properly without python installed
Version 0.99.4
- - added a new filter for not-yet-endorsed mods
- set categories menu no longer closes when the mouse cursor leaves the menu
- MO will no longer change the endorsement flag if the nexus-message doesn't contain that info
- the column selection for the mod list can now only be accessed by mouse, hotkeys open the context menu of the mod
- now displaying a progress dialog during login. For not yet known reasons MO hangs during that time
- mod list can now be sorted by install time
- the sorting of download archives wasn't actually by file time but by some internal index
- the download manager now tracks download speed by server. Right now this is only used
to display an average speed on the settings menu
- bugfix: extracting now stops after an error is encountered
- bugfix: due to virtualisation there was a situation where in MO a file could be created when the call was supposed to fail because of permissions (i.e. elys meminfo)
- bugfix: GetPrivateProfileString does NOT properly report files as missing. This means that the ini-query optimization could optimize away requests that should have work (cause Creation Kit to fail)
- bugfix: fomod installer couldn't display images because they were unpacked to the wrong temporary location
- bugfix: When disabling local saves and choosing to delete the saves nothing happened
- bugfix: the python plugin couldn't find the pyqt libraries
- bugfix: some of the plugins could crash if they failed to create a mod
- - added a new filter for not-yet-endorsed mods
Version 0.99.3
- - position of splitter in main window is now saved and restored
- confirmation dialog before enabling/disabling all plugins
- column sizing is now changeable by the user yet still automatically resizes fit content on first start
- download size is now displayed
- multiple esps/mods can now be enabled/disabled at once using space
- bugfix: broken inverse virtual name resolution in case of non-default mod directory
- bugfix: GetPrivateProfileString-hook potentially accessed buffer that is allowed to be NULL
- bugfix: attempt to extract an archive crashed MO in 0.99.2
- bugfix: archive list wasn't saved correctly in 0.99.2
- bugfix: plugins.txt was incorrectly interpreted as utf-8
- bugfix: download manager will now properly pause all downloads on exiting the application
- bugfix: resumed downloads now get their automatic-retry-count reset
- - position of splitter in main window is now saved and restored
Version 0.99.2
- - python proxy now has diagnosis functionality to warn user if correct proxy version is not available
- python proxy now has a configurable python path (this is less useful than expected since the plugin as a whole - including its settings - can't be loaded without python)
- added the ability to connect to the internet through a proxy
- integrated fomod installer now supports the or-operator for page conditions
- integrated fomod installer now caches condition results to speed up tests
- basic diagnosis plugin now catches an issue where the users fontconfig.txt refers missing files
- plugins can now resolve relative file names on the virtual directory (no enumeration yet)
- now avoids a few unnecessary copy operations during generation of the directory structure
- integrated improved settings.json for the configurator contributed by 'delta534'
- optimization to findfirstfile for cases where a single file is searched
- display of bsas changed. hopefully it is more understandable now
- cache for the test whether a mod is in conflict. Should speed ab scrolling in mod list
- mod list has now an additional column for the installation time
- nmm importer no longer cancels in cases where a data file references an undeclared mod.
- plugins that failed to load are now reported as problems
- some wording fixes in the tutorial
- turned boss dummy into a c++ project (unmanaged exports with c# is a pain)
- updated NCC to current NMM codebase
- windows exceptions from outside MO are no longer reported as errors
- NCC will no longer be started if dotNet is not the right version
- bugfix: oblivion-style (also sometimes used for fallout) bsas sometimes couldn't be extracted
- bugfix: optimization for missing inis fixed
- bugfix: fixmods didn't search for esps in overwrite
- bugfix: configurator didn't work for fallout new vegas
- bugfix: configurator attempted parameter formatting on ini files instead of using the raw data
- bugfix: memory leak when changing profiles
- bugfix: removing a single mod lead to the wrong mod being deleted
- bugfix: under certain conditions plugins were not initialized
- bugfix: nxmhandler in headless calls didn't save changes
- - python proxy now has diagnosis functionality to warn user if correct proxy version is not available
Version 0.99.1
- - removed the integrated nexus browser
- the mod description and motd are now rendered in QTextBrowser. This (and the above) eliminates the dependency on qtwebkit
- removed the direct file download for mod files
- preferred download servers can be configured (number of users is still factored into the server selection)
- locking/unlocking esps can now be done for the whole selection
- handling of nxm links is now done by an external application. This allows the registration of different applications depending on the game
- applications that require elevation can now be started by invoking an elevated secondary ModOrganizer instance
- added new state for downloads 'uninstalled' for mods that were at one point installed and then removed
- user-configured server preference is now used
- updated tutorial to account for removal of integrated browser
- various updates for qt 5 compatibility but sticked with qt4 for now because of performance issues
- using performance optimised api for mod directory traversal on win vista and up
- bugfix: it was possible to disable all columns of the mod list
- bugfix: hook.dll no longer creates a dump and uninstalls it if an exception is reported that doesn't originate from it
- NCC used read-only transactions again because otherwise dealing with solid archives becomes unusably slow.
- reduced CPU usage during downloads
- added the complete filename as an option for the modname
- integrated fomod installer now displays the screenshot in a scalable view
- added GetFileVerisonInfoW hook for Windows 8 compatibility
- mod list no longer loses selection whenever categories context menu gets hidden
- bugfix: integrated fomod installer didn't name output files correctly if the name differs from the source name
- bugfix: a successful login to nexus was (sometimes?) not correctly detected as a success
- bugfix: GetPrivateProfile... optimization could cause null-pointer indirection
- bugfix: GetCurrentWorkingDirectory caused buffer overflow in case of pre-flighting (buffer size 0)
- bugfix: NCC was compiled with different Framewerk versions
- bugfix: MO crashed if the locked index file is borked. This shouldn't happen anymore so I'm not sure how that file breaks to begin with
- - removed the integrated nexus browser
Version 0.99.0
- - added 'previous' and 'next' buttons to mod info dialog
- Added a handler for vectored exceptions in hook.dll
- added hook for ansi version of SHFileOperation, this function may not be routed to the unicode version in every windows variant
- added hook for GetModuleFileName
- added hooks for getFileVersion* functions
- added NCC to base distribution
- added option to never endorse a mod
- added shell... functions to have windows handle problematic situations
- added visual clue when filters are active
- added configurator plugin
- added batch installer
- added mod grouping
- added support for installer plugins
- automatic donwload retry
- cleanup in installation manager
- coloring in mod info dialog now visible in other color schemes
- creating mods from overwrite
- deleting files from download manager now moves them to recycle bin instead of deleting permanently
- detection of online state
- diagnosis plugin now reports file in overwrite as a problem
- download tab now also displays files supported through plugins
- esps are now automatically activated when installing a mod
- extended plugin interface to allow installation of mods from files
- extended plugin interface to allow plugins access to download manager
- external fomod installer dialog are now brought to front
- fix to 'duplicate translation' errors
- fixed a bug where detection of archive invalidation didn't work correctly
- fixed a problem with the nexus-login code breaking support for certain passwords
- if no version is known for a mod, the file date is used
- improved 'query info' functionality
- improved the way messagedialog text is shortened
- ini editor (old) can now be configured to open files in external editor
- integrated fomod installer also uses version and modid from the info.xml
- minor bugfixes
- mods can now be renamed during installation
- moving files from overwrite to mods
- multi-selection in category window
- NCC now makes name, version and modid from the info.xml file available to the installer
- ncc plugin now does the check for dotNet
- new ini editor plugin
- offering multiple options for mod names during installation
- offline mode
- plugin list is now saved automatically
- problem reports moved to separate dialog
- profile loading is now slightly more forgiving
- skyrim-specific optimization to accelerate startup
- some cleanup to download manager code
- some cleanup to hookdll
- support for grouping filters for mod list
- support for installers implemented in python
- support for renaming profiles
- support for storing multiple download urls
- vanilla bsas are now enabled even if they are not listed in the ini file
- bugfix: mod names not checked for validity on rename
- bugfix: NCC ran out of memory when unpacking large mods
- bugfix: syncing overwrite didn't clean up emptied directory
- bugfix: wrong multibyte to widechar conversion in hookdll breaks internationalization
- - added 'previous' and 'next' buttons to mod info dialog
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Comments
commented May 30, 2018
I would like to mention there seems to be an issue with the nxmhandler.exe and manually adding in Vortex to handle certain games like State of Decay, Adding vortex's exe manually isn't the issue but the '-d' that vortex itself adds when you let it handle nxm links causes the line to get removed when you close nxmhandler NOTE: This issue occurs even when Vortex doesn't handle nxm links
I'm not sure what Vortex needs that '-d' for but apparently it's important because adding just the executable works fine but it doesn't download and every time I add it in to the nxmhandler's list it just gets removed after I close it |
commented May 30, 2018 • edited
edited
I think I did notice that when I was messing with it before. I think it happens when you reopen the nxmhandler dialogue but if you set the value and close it, it does work (or at least I seem to remember that being the case). You should also be able to manually edit the nxmhandler.ini if need be. This would either be in your MO directory or in the %LocalAppData%ModOrganizer location. I'll investigate at some point. |
added bugincompatibilityneeds investigation labels May 30, 2018
commented May 30, 2018
![Mod Mod](/uploads/1/2/5/6/125639245/638651470.jpg)
For me even that doesn't seem to work unless I am doing something wrong |
commented Jun 17, 2018
A quick test suggests that Vortex will register itself as the primary nxm handler, and re-register itself for every game, whenever it is opened. This basically wipes out the nxmhandler.exe configuration. |
commented Jun 28, 2018
@LostDragonist That's pretty egregious but not really the same issue. |
added potential fix and removed incompatibilityneeds investigation labels Sep 8, 2018
commented Sep 8, 2018
Fixed in: ModOrganizer2/modorganizer-nxmhandler@e80abb2 |
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