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Aura Whisper is a dragon shout that reveals nearby mobile entities, similar to the Detect Life spell effect. Aura Whisper will reveal both NPCs and creatures. Unlike the Detect Life spell, it does not show if the entities detected are friendly or hostile. Skyrim Dragon Shrines Locations Guide. Northwind Summit (Shout: Aura Whisper) Travel to the North of Rifted or the South of Windhelm to find this dragon shrine, it has the Aura Whisper as well.
Absorbing a soul from a slain dragon
![Skyrim Skyrim](http://skyrimelder.weebly.com/uploads/9/6/6/8/9668774/8741063_orig.jpg)
Dragon shouts (a.k.a. The Voice or Thu'um) are phrases of dragon language, consisting of three separate words of power, that can be used to unleash varied powerful effects. Dragons are naturally able to use dragon shouts, but very few people possess this capability. As the Dovahkiin (Dragonborn), a mortal with the soul of a dragon, you were born with this power. You can use dragon shouts only after completing Dragon Rising in the Main Quest, from which point you can absorb a dragon's soul after slaying it. You can learn a total of 20 dragon shouts in the standard version of Skyrim, but that number can be increased to 27 dragon shouts by installing official add-ons.
The Dawnguard add-on adds three new dragon shouts for players, while Dragonborn adds a total of four new dragon shouts.
To acquire a dragon shout, or to strengthen an existing shout:
- Discover and approach a word wall to learn a word of power.
- Unlock the word by selecting or hovering over it, and pressing R (PC), (Xbox), or (PS3).
- To unlock a word, you must use a dragon soul that you have absorbed. If you have no dragon souls available, you must kill a dragon and absorb its soul.
- Over the course of the main questline, you will learn 15 words of power from several characters. These words are immediately unlocked when you receive them. You will need 44 additional dragon souls to unlock all the remaining words available.
When you unlock the first word of a dragon shout, you will have access to its most basic version. Unlocking the shout's second and third words will allow for the use of a more powerful shout that will last longer, deal more damage, or have additional effects. However, certain shouts will have no effect at all unless all three words have been unlocked and are spoken at once.
Locating Dragon Shouts
Some words of power can be learned only at certain points as you progress through the main questline. A few others require access to locations that become accessible only during specific faction quests (see the table below). Most words can be learned at any time by discovering a word wall, which are generally located at dragon lairs or in dungeons. There are two methods of actively seeking information on their locations, both of which can be used concurrently:
- If you use a dragon shout in towns, inhabited dungeons or encampments, a courier may afterwards locate you in an outdoor area and give you a Letter from a Friend which will make available a miscellaneous quest leading to a word wall. Couriers will continue delivering such letters until all currently available words of power have been learned. However, you will not receive a new Letter from a Friend until you have completed the quest associated with the previous letter so received.
- Once you have completed The Horn of Jurgen Windcaller, you can seek out Arngeir in High Hrothgar to ask him if the Greybeards have found the locations of any words of power. He will direct you to a word wall by marking it on your map, which starts a miscellaneous quest. When you have learned all currently-available words, Arngeir will stop providing locations.
Using Dragon Shouts
Dragon shouts are, in many ways, similar to Magic but their use is not restricted by any stats or skills. To use a shout, it must first be selected from the Shouts or Favorites menu (only one shout or Power can be selected at a time). The shout can then be used by pressing the Dragon Shout/Power button. Once the second and third words of a shout are unlocked, the shout can be 'charged' by holding the shout button down. Tapping the shout button will unleash the weakest version of the shout, holding it down briefly will release the middle version, and simply holding the button will unleash the most powerful available version of the shout. Once the shout is fully charged, your character will release it automatically.
Using a shout will trigger a cool down time in which additional shouts cannot be used. The amount of time left in the cool down period can be seen as a blue outline around the compass at the top of the screen. Once the outline has receded completely, a shout can be used again. Shout cool down times vary greatly, but using more words of the shout will always make the cool down longer, with the exceptions of Throw Voice, Dragon AspectDB, and Call of Valor. The effects from the Amulet of Talos, Blessing of Talos, and Dragon AspectDB shout reduce the cool down period and can be stacked. Meditation on a word of power with Paarthurnax and/or powers in Dragonborn can increase the power of certain shouts as well.
Shouts have a variety of uses both in and out of combat. Some shouts are simply helpful in traversing areas while many others can effectively turn the tide of a battle if used strategically. Since employing a powerful shout will often prevent the use of multiple shouts during a single combat, weighing a shout's effects and magnitude (one, two, or three words) versus its cool down time can help you use shouts more efficiently.
Available Dragon Shouts
The order in which you visit word walls associated with a particular shout does not matter. Word walls will always give you the first word not already learned for a shout. This is also true of the quest-taught words of Whirlwind Sprint, learned in The Way of the Voice, and Fire Breath, learned in The Throat of the World; you will always learn the next word not already learned.
Dragon Shout (ID) | Word of Power | Translation | Word Wall Location | Cool Down Time | |
---|---|---|---|---|---|
Animal Allegiance (0005fc77) | A Shout for help from the beasts of the wild, who come to fight in your defense. | ||||
R1N | (Raan) | Animal |
| 50 | |
M7 | (Mir) | Allegiance | 60 | ||
T4 | (Tah) | Pack | 70 | ||
Aura Whisper (0007097b) | Your Voice is not a Shout, but a whisper, revealing the life forces of any and all. | ||||
L1S | (Laas) | Life | 30 | ||
Y4 | (Yah) | Seek | 40 | ||
N7 | (Nir) | Hunt | 50 | ||
Battle FuryDB (xx02ad09) | Your Thu'um enchants your nearby allies' weapons, allowing them to attack faster. | ||||
MID | (Mid) | Loyal |
| 20 | |
V6 | (Vur) | Valor | 30 | ||
SH1N | (Shaan) | Inspire | 40 | ||
Become Ethereal (00032920) | The Thu'um reaches out to the Void, changing your form to one that cannot harm, or be harmed. | ||||
F2M | (Feim) | Fade |
| 20 | |
Z3 | (Zii) | Spirit | 30 | ||
GRON | (Gron) | Bind | 40 | ||
Bend WillDB (xx0179d8) | Your voice bends the very stones to your will. As it gains power, animals, people, and even dragons must do your bidding. | ||||
GOL | (Gol) | Earth |
| 10 | |
H4 | (Hah) | Mind | 90 | ||
DOV | (Dov) | Dragon | 120 | ||
Call Dragon (00046b8c) | Odahviing! Hear my Voice and come forth. I summon you in my time of need. | ||||
OD | (Od) | Snow |
| 5 | |
4 | (Ah) | Hunter | 5 | ||
V3NG | (Viing) | Wing | 300 | ||
Call of Valor (0005196a) | The valiant of Sovngarde hear your Voice, and journey beyond space and time to lend aid. | ||||
HUN | (Hun) | Hero |
| 180 | |
K1L | (Kaal) | Champion | 180 | ||
Z8R | (Zoor) | Legend | 180 | ||
Clear Skies (0003cd34) | Skyrim itself yields before the Thu'um, as you clear away fog and inclement weather. | ||||
LOK | (Lok) | Sky |
| 5 | |
V4 | (Vah) | Spring | 10 | ||
K8R | (Koor) | Summer | 15 | ||
CycloneDB (xx0200c0) | Your Thu'um creates a whirling cyclone that sows chaos among your enemies. | ||||
VEN | (Ven) | Wind | 30 | ||
G1R | (Gaar) | Unleash | 45 | ||
NOS | (Nos) | Strike | 60 | ||
Disarm (00070981) | Shout defies steel, as you rip the weapon from an opponent's grasp. | ||||
ZUN | (Zun) | Weapon |
| 30 | |
H1L | (Haal) | Hand | 35 | ||
V3K | (Viik) | Defeat | 40 | ||
Dismay (0002395a) | And the weak shall fear the Thu'um, and flee in terror. | ||||
F1S | (Faas) | Fear | 40 | ||
RU | (Ru) | Run | 45 | ||
M1R | (Maar) | Terror | 50 | ||
Dragon AspectDB (xx01df92) | Once a day, take on the mighty aspect of a dragon, delivering colossal blows, with an armored hide, and more powerful shouts. | ||||
MUL | (Mul) | Strength | 5 | ||
Q4 | (Qah) | Armor | 5 | ||
D3V | (Diiv) | Wyrm | 5 | ||
Dragonrend (00044250) | Your Voice lashes out at a dragon's very soul, forcing the beast to land. | ||||
J8R | (Joor) | Mortal |
| 10 | |
Z4 | (Zah) | Finite | 12 | ||
FRUL | (Frul) | Temporary | 15 | ||
Drain VitalityDG (xx008a62) | Coax both magical and mortal energies from your hapless opponent. | ||||
G1N | (Gaan) | Stamina | 30 | ||
L4 | (Lah) | Magicka | 60 | ||
H1S | (Haas) | Health | 90 | ||
Elemental Fury (00032921) | The Thu'um imbues your arms with the speed of wind, allowing for faster weapon strikes. | ||||
SU | (Su) | Air |
| 30 | |
GR4 | (Grah) | Battle | 40 | ||
DUN | (Dun) | Grace | 50 | ||
Fire Breath (0003f9ea) | Inhale air, exhale flame, and behold the Thu'um as inferno. | ||||
YOL | (Yol) | Fire |
| 30 | |
T8R | (Toor) | Inferno | 50 | ||
SHUL | (Shul) | Sun | 100 | ||
Frost Breath (0005d16b) | Your breath is winter, you [sic]Thu'um a blizzard. | ||||
FO | (Fo) | Frost | 30 | ||
KR4 | (Krah) | Cold | 50 | ||
D3N | (Diin) | Freeze | 100 | ||
Ice Form (00070980) | Your Thu'um freezes an opponent solid. | ||||
3Z | (Iiz) | Ice |
| 60 | |
SLEN | (Slen) | Flesh | 90 | ||
NUS | (Nus) | Statue | 120 | ||
Kyne's Peace (0007097e) | The Voice soothes wild beasts, who lose their desire to fight or flee. | ||||
K1N | (Kaan) | Kyne | 40 | ||
DREM | (Drem) | Peace | 50 | ||
OV | (Ov) | Trust | 60 | ||
Marked for Death (0007097c) | Speak, and let your Voice herald doom, as an opponent's armor and lifeforce are weakened. | ||||
KR3 | (Krii) | Kill |
| 20 | |
LUN | (Lun) | Leech | 30 | ||
AUS | (Aus) | Suffer | 40 | ||
Slow Time (00048ac9) | Shout at time, and command it to obey, as the world around you stands still. | ||||
T3D | (Tiid) | Time |
| 30 | |
KLO | (Klo) | Sand | 45 | ||
UL | (Ul) | Eternity | 60 | ||
Soul TearDG (xx007cb6) | Your Thu'um cuts through flesh and shatters soul, commanding the will of the fallen. | ||||
R3 | (Rii) | Essence |
| 5 | |
V1Z | (Vaaz) | Tear | 5 | ||
ZOL | (Zol) | Zombie | 90 | ||
Storm Call (0007097d) | A Shout to the skies, a cry to the clouds, that awakens the destructive force of Skyrim's lightning. | ||||
STRUN | (Strun) | Storm |
| 300 | |
B4 | (Bah) | Wrath | 480 | ||
QO | (Qo) | Lightning | 600 | ||
Summon DurnehviirDG (xx0030d2) | Durnehviir! Hear my Voice and come forth from the Soul Cairn. I summon you in my time of need. | ||||
D6 | (Dur) | Curse |
| 5 | |
NEH | (Neh) | Never | 5 | ||
V3R | (Viir) | Dying | 300 | ||
Throw Voice (0007097f) | The Thu'um is heard, but its source unknown, fooling those into seeking it out. | ||||
ZUL | (Zul) | Voice |
| 30 | |
M9 | (Mey) | Fool | 15 | ||
GUT | (Gut) | Far | 5 | ||
Unrelenting Force (00013e07) | Your Voice is raw power, pushing aside anything - or anyone - who stands in your path. | ||||
FUS | (Fus) | Force |
| 15 | |
RO | (Ro) | Balance | 20 | ||
D4 | (Dah) | Push | 45 | ||
Whirlwind Sprint (0002f7ba) | The Thu'um rushes forward, carrying you in its wake with the speed of a tempest. | ||||
WULD | (Wuld) | Whirlwind |
| 20 | |
N4 | (Nah) | Fury | 25 | ||
KEST | (Kest) | Tempest | 35 |
Unavailable Dragon Shouts
All shouts used by dragons are different version of the ones available in the game. In addition there are a few shouts only available to certain NPCs and dragons:
- Alduin has a dragon shout named 'Dragon Storm Call'. It is similar to Storm Call, but it calls forth a meteor storm instead of a lightning storm and the sky turns red instead of stormy gray. Alduin used this shout to destroy Helgen. Clear Skies interrupts the storm.
- Alduin has another shout called 'ResurrectionShout' that resurrects dead dragons. Its words of power are 'Slen Tiid Vo', which translate to 'Flesh Time (Opposite of)'. It should be noted that you can learn the words Tiid (Time) and Slen (Flesh), showing that words can be part of different shouts.
- The soul-snare mist created by Alduin in Sovngarde is technically not a dragon shout, but a script. It creates a mist where Alduin hides and feeds upon the trapped souls. Its words of power are 'Ven Mul Riik', which translate to 'Wind Strong Gale'.
- The shout used by Tsun to return you to Nirn from Sovngarde is another unavailable shout. Its words of power are 'Nahl Daal Vus'; its first two words translate as 'Living Return'.
- The shout used by the Greybeards to create ethereal forms for you to practice shouts on is called Phantom Form. Its words of power are 'Fiik Lo Sah', which is translated as 'Mirror Deceive Phantom'. The shout was apparently intended to be available, as it is voiced for all races.
- During the learning of Whirlwind Sprint, Borri opens the gate doors by saying 'Bex', meaning 'Open'. This is not a shout, but a script.
- Dwarven Centurions have a 'Steam Breath' power that is treated as a dragon shout by the game engine. The closest thing you can obtain to this is the lesser power Breath of Nchuak, added by Dragonborn and only available with the Visage of Mzund equipped.
- Dawnguard adds Soul Cairn Summon, a shout unique to Durnehviir. Its words of power are 'Diil Qoth Zaam', translated as 'Undead Tomb Slave'. Each word summons an undead minion from the Soul Cairn; the full shout will summon a wrathman, boneman, and mistman to aid Durnehviir in combat. These summons are available to you, but rather in spell form. Even if you obtain this shout with console commands, you can only summon one undead unless you use the console to add the multiple summon perk that Durnehviir has.
Notes
- You can absorb one dragon soul without fighting a dragon after finishing the quest The Horn of Jurgen Windcaller.
- The souls MiraakDB stole from you throughout the game will be returned when you kill him during the quest At the Summit of Apocrypha.
- If you use a dragon shout in a city while there are no hostile opponents present, a guard may run up to you and ask you to stop, complaining that the villagers are getting nervous; however, there are no other consequences, regardless of the dialogue option chosen or whether you continue to shout.
- This is true even for shouts that are not supposed to reveal your location to others, such as Aura Whisper or Throw Voice, or for shouts that have no effect, such as Elemental Fury without an equipped weapon.
- The three race categories (Human, Mer, and Beast) have their own unique voices and pronunciations when shouting.[verification needed — see talk page]
- The male human shouts (Breton, Nord, Imperial, and Redguard) were voiced by Mark Lampert, the game's sound designer.
- The following NPCs are able to use dragon shouts: all members of the Greybeards, Ulfric Stormcloak, the Ebony WarriorDB, and MiraakDB.
- All dragons, some draugr and draugr deathlords can also use the Voice.
- When the Greybeards teach Whirlwind Sprint to you, after you learn the word but before they give you the power to use it, you can use a dragon soul to unlock it. Afterwards, the Greybeards will gift you with the power to use it, therefore giving you two words of Whirlwind Sprint. (This also works when Paarthurnax teaches you Fire Breath.)
Bugs
- Arngeir may not give you the option to ask him for words of power.
- Sometimes, the word will not appear on the wall, leaving you unable to learn the entire shout. There does not appear to be a fix for this; even loading from a previous save will not cause the word to appear. Associated audio and visual effects may be present, but you will not learn the word. The audio will continue to play every time you visit the site. It is possible that the word will become available at the wall if the area is left unvisited for a long period of time.
- One fix is using the console command
player.teachword wordid
-- however, this will not finish related quests. For theteachword
command, you need the id of each shout's individual word of power, not the id posted in the table here, and they can be found on each shout's individual page.- Using the command
SetStage FreeFormHighHrothgarA 20
will end The Words of Power and allow you to acquire another quest normally. This only ends the quest; you will still need to use theteachword
command to learn the shout.
- Using the command
- One fix is using the console command
- Some of the sound files do not match the words of some shouts. For example, the female Khajiit voicing for 'Marked For Death' is only 'Krii!' for the single tap version (one word) - the 3 word version comes out 'Yun Lud Aus!' instead.
- This bug is fixed by version 2.0.0 of the Unofficial Skyrim Patch.
- Sometimes when you kill a dragon, it will die and its body will be lootable, but you will not absorb its soul. This is usually the result of a dragon you already killed earlier respawning.
- This bug is fixed by version 1.0 of the Unofficial Skyrim Patch.
- If a shout is activated while in the water where you can't use it, then it will activate as soon as you would be able to (as soon as the water becomes shallow); however, no matter what words of the shout you know or how long you hold it, it will always cast the weakest version.
- If a shout is activated while holding a drawn bow, then it will activate as soon as you would be able to (once you're finished sheathing/firing your bow); however, no matter what words of the shout you know or how long you hold it, it will always cast the weakest version. ?
- The first word of clear skies, 'Lok', sounds the same regardless of race or gender. ?
- Using the soul of a dragon to unlock a shout while the animation for the soul absorption is still playing will grant you another soul after the 'dragon soul absorbed' message appears. ?
Achievements
Achievements related to dragon shouts are listed below.
- Dragon Soul (10 points/Bronze) — Absorb a dragon soul
- This achievement is unlocked during Dragon Rising, since it is the first quest where a dragon can be killed.
- Dragon Hunter (20 points/Bronze) — Absorb 20 dragon souls
- Any twenty dragons can be killed to obtain this achievement.
- You can track your progress towards this achievement using the 'Dragon Souls Collected' statistic, on the 'Magic' page of your journal's 'General Stats' section.
- Words of Power (10 points/Bronze) — Learn all three words of a shout
- Most players will unlock this achievement at the end of The Horn of Jurgen Windcaller, when the final word of Unrelenting Force is learned from the Greybeards. However, it can also be unlocked by visiting all three word walls for any given dragon shout. Shearpoint has all three words of the Throw Voice shout.
- Thu'um Master (40 points/Silver) — Learn 20 shouts
- To unlock this achievement, one word of each of the twenty available shouts must be unlocked (learning any twenty different words of power is not sufficient).
- It cannot be unlocked until the main quest is completed, because several of the shouts are only learned as part of the main quest — and one shout (Call of Valor) is only learned at the completion of the final quest, Dragonslayer. This is no longer the case with the release of the add-ons as other shouts are now available.
- The other shout that is easy to miss for this achievement is Throw Voice, since it can only be learned in one location, Shearpoint.
- You can track your progress towards this achievement using the 'Shouts Learned' statistic, on the 'Magic' page of your journal's 'General Stats' section.
- Soul TearDG (20 points/Bronze) — Learn all three words of Soul Tear
The Dragonborn add-on added the following shout-related achievements:
- Dragon AspectDB (20 points/Silver) — Learn all 3 words of Dragon Aspect
- DragonriderDB (20 points/Bronze) — Tame and ride 5 dragons
Retrieved from 'https://en.uesp.net/w/index.php?title=Skyrim:Dragon_Shouts&oldid=1815250'
Dragon Shouts
Animal Allegiance
This Shout enables you to charm animals not already under the control of others. Rank 1 has a small radius and lasts 30 seconds, rank 2 has a medium radius and lasts 45 seconds and rank 3 has a large radius and last 60 seconds.
Words Of Power: Raan, Mir, Tah
Word Wall Location 1: Angarvunde in The Rift. Requires dungeon quest ‘Medresi Dran and the Wandering Dead’.
Word Wall Location 2: Ancient’s Ascent (Dragon Lair) in Falkreath Hold.
Word Wall Location 3: Ysgramor’s Tomb in Winterhold. Requires Companions quest ‘Glory of the Dead’.
Word Wall Location 2: Ancient’s Ascent (Dragon Lair) in Falkreath Hold.
Word Wall Location 3: Ysgramor’s Tomb in Winterhold. Requires Companions quest ‘Glory of the Dead’.
Aura Whisper
This Shout enables you to detect life – even through walls – of all nearby creatures, living or undead. It is ‘silent’ however, and so can be used without being detected. Rank 1 lasts for 10 seconds, Rank 2 for 20 and rank 3 for 30.
Words Of Power: Laas, Yah, Nir
Word Wall Location 1: Northwind Summit (Dragon Lair) in The Rift.
Word Wall Location 2: Valthume in The Reach. Requires dungeon quest ‘Evil in Waiting’.
Word Wall Location 3: Volunruud in The Pale. Requires Dark Brotherhood quest ‘The Silence Has Been Broken’ or dungeon quest ‘Silenced Tongues’.
Word Wall Location 2: Valthume in The Reach. Requires dungeon quest ‘Evil in Waiting’.
Word Wall Location 3: Volunruud in The Pale. Requires Dark Brotherhood quest ‘The Silence Has Been Broken’ or dungeon quest ‘Silenced Tongues’.
Become Ethereal
With this Shout you become ghost-like, making you immune to any damage but also unable to attack or cast spells. You’ll still recover magicka and stamina, however, so great for evading danger at the last minute. Rank 1 turns you ethereal for 8 seconds, rank 2 for 13 seconds and rank 3 for 18.
Words Of Power: Feim, Zii, Gron
Word Wall Location 1: Ironbind Barrow in Winterhold.
Word Wall Location 2: Lost Valley Redoubt in The Reach.
Word Wall Location 3: Ustengrav in Hjaalmarch. Requires main quest The Horn of Jurgen Windcaller.
Word Wall Location 2: Lost Valley Redoubt in The Reach.
Word Wall Location 3: Ustengrav in Hjaalmarch. Requires main quest The Horn of Jurgen Windcaller.
Call Dragon
As obvious as it might sound, this Shout summons the dragon Odahviing to your side in battle, though you must be in an outdoors area. It will only work with all three words.
Words Of Power: Od, Ah, Viing
This Dragon Shout is learnt during the main quest ‘The Fallen’.
Call of Valor
This Shout summons a hero to your side to fight alongside you in battle. Each rank summons a different hero: rank 1 summons Gormlaith Golden-Hilt, who is equipped with a bow, a sword and a shield; rank 2 summons Felldir the Old, who uses a greatsword and has a few damaging Dragon Shouts and rank 3 summons Hakon One-Eye, who wields a battleaxe.
Words Of Power: Hun, Kaal, Zoor
This Dragon Shout is unlocked at the end of the Main Quest.
Clear Skies
Using this Shout disperses clouds and clears away fog and poor weather. It also dispels the any poison gas traps. Rank 1 lasts for 25 seconds, rank 2 lasts for 40 seconds and rank 3 lasts for 60 seconds.
Words Of Power: Lok, Vah, Koor
This Dragon Shout is learnt automatically during the main quest ‘The Throat of the World’.
Disarm
As the name suggests, this Shout disarms attackers by knocking their weapon out of their hand. Rank 1 will affect enemies up to level 12, rank 2 will disarm enemies up to level 20 while rank 3 will affect the maximum level of 30.
Words Of Power: Zun, Haal, Viik
Word Wall Location 1: Eldersblood Peak (Dragon Lair) in Hjaalmarch.
Word Wall Location 2: Silverdrift Lair in The Pale.
Word Wall Location 3: Snow Veil Sanctum in Winterhold. Requires Thieves Guild quest ‘Speaking With Silence’.
Word Wall Location 2: Silverdrift Lair in The Pale.
Word Wall Location 3: Snow Veil Sanctum in Winterhold. Requires Thieves Guild quest ‘Speaking With Silence’.
Dismaying Shout
This Shout causes enemies to run in fear. Rank 1 affects enemies up to level 7, rank 2 affects up to level 15 and rank 3 affects up to level 24.
Words Of Power: Faas, Ru, Maar
Word Wall Location 1: Dead Crone Rock in The Reach. Requires Daedric quest ‘Pieces of the Past’.
Word Wall Location 2: Labyrinthian at Hjaalmarch, in Shalidor’s Maze.
Word Wall Location 3: Lost Tongue Overlook (Dragon Lair) in The Rift.
Word Wall Location 2: Labyrinthian at Hjaalmarch, in Shalidor’s Maze.
Word Wall Location 3: Lost Tongue Overlook (Dragon Lair) in The Rift.
Dragonrend
Using this Shout in a fight with a dragon forces it to land on the ground. Rank 1 will last for 15 seconds, rank 2 will last for 18 and rank 3 will land for 22 seconds.
Words Of Power: Joor, Zah, Frul
This is unlocked during the main quest ‘Alduin’s Bane’.
Elemental Fury
Using this Shout increases the speed of your attacks, each rank lasting for 15 seconds. Rank 1 increases speed by 1.3, rank 2 increases it by 1.5 and rank 3 increases it by 1.7.
Words Of Power: Su, Grah, Dun
Word Wall Location 1: Dragontooth Crater (Dragon Lair) in The Reach.
Word Wall Location 2: Kilkreath Ruins in Haafinger Hold. Requires the Daedric quest ‘The Break Of Dawn’.
Word Wall Location 3: Shriekwind Bastion in Falkreath Hold.
Word Wall Location 2: Kilkreath Ruins in Haafinger Hold. Requires the Daedric quest ‘The Break Of Dawn’.
Word Wall Location 3: Shriekwind Bastion in Falkreath Hold.
Fire Breath
As you might expect, this Dragon Shout breathes fire on your enemies. Rank 1 deals 50 points of fire damage, rank 2 deals 70 points of damage while rank 3 deals 90 points of damage.
Words Of Power: Yol, Toor, Shul
Word Wall Location 1: Dustman’s Cairn in Whiterun Hold. Requires Companions quest ‘Proving Honor’.
Word Wall Location 2: Sunderstone Gorge in Falkreath Hold.
Word Wall Location 3: Throat Of The World in Whiterun. Earned during the main quest ‘The Throat Of The World’.
Word Wall Location 2: Sunderstone Gorge in Falkreath Hold.
Word Wall Location 3: Throat Of The World in Whiterun. Earned during the main quest ‘The Throat Of The World’.
Frost Breath
Like Fire Breath, but deals frost damage over five seconds, while it will also slow your enemies. Rank 1 deals 10 points of damage over five seconds, rank 2 deals 14 points of damage and rank 3 deals 18 points of damage.
Words Of Power: Fo, Krah, Diin
Word Wall Location 1: Bonestrewn Crest (Dragon Lair) in Eastmarch.
Word Wall Location 2: Folgunthur in Hjaalmarch. Requires the side quest ‘Forbidden Legend’.
Word Wall Location 3: Skyborn Altar (Dragon Lair) in Hjaalmarch.
Word Wall Location 2: Folgunthur in Hjaalmarch. Requires the side quest ‘Forbidden Legend’.
Word Wall Location 3: Skyborn Altar (Dragon Lair) in Hjaalmarch.
Ice Form
This Shout sends out an ice blast, freezing any enemies in the area and dealing two points of frost damage over time. Rank 1 freezes enemies for 15 seconds, rank 2 lasts for 30 and rank 3 lasts for 60 seconds.
Words Of Power: Iiz, Slen, Nus
Word Wall Location 1: Frostmere Crypt in The Pale. Requires the dungeon quest ‘The Pale Lady’.
Word Wall Location 2: Mount Anthor (Dragon Lair) in Winterhold.
Word Wall Location 3: Saarthal in Winterhold. Requires the College Of Winterhold quest ‘Under Saarthal’ or the side quest ‘Forbidden Legend’.
Word Wall Location 2: Mount Anthor (Dragon Lair) in Winterhold.
Word Wall Location 3: Saarthal in Winterhold. Requires the College Of Winterhold quest ‘Under Saarthal’ or the side quest ‘Forbidden Legend’.
Kyne’s Peace
Using this Dragon Shout calms any aggressive animals in the area. Rank 1 affects a small area and lasts for 60 seconds. Rank 2 has a medium area of effect and lasts for 120 seconds while rank 3 affects the largest area and lasts for 180 seconds.
Words Of Power: Kaan, Drem, Ov
Word Wall Location 1: Ragnvald (Dragon Priest’s Lair) in The Reach.
Word Wall Location 2: Rannveig’s Fast in Whiterun Hold.
Word Wall Location 3: Shroud Hearth Barrow in The Rift. Requires dungeon quest ‘Wilhelm’s Scream’.
Word Wall Location 2: Rannveig’s Fast in Whiterun Hold.
Word Wall Location 3: Shroud Hearth Barrow in The Rift. Requires dungeon quest ‘Wilhelm’s Scream’.
Marked For Death
Using this Shout weakens your enemies armour as well as dealing damage over time. Each rank of the shout lasts for 60 seconds. Rank 1 deals 1 point of damage a second and reduces the enemies’ armour by 25, rank 2 deals 2 points of damage and reduces the enemies’ armour by 50 and rank 3 deals 3 points of damage and lowers the enemies’ armour by 75.
Words Of Power: Krii, Lun, Aus
Word Wall Location 1: Autumnwatch Tower (Dragon Lair) in The Reach.
Word Wall Location 2: Dark Brotherhood Sanctuary in Falkreath Hold.
Word Wall Location 3: Forsaken Cave in The Pale. Requires the side quest ‘The White Phial’.
Word Wall Location 2: Dark Brotherhood Sanctuary in Falkreath Hold.
Word Wall Location 3: Forsaken Cave in The Pale. Requires the side quest ‘The White Phial’.
Slow Time
As the name suggests, this Dragon Shout slows time, helping you rush in and defeat enemies or escape assaults. Rank 1 slows time by 70% and lasts 8 seconds, rank 2 slows down by 80% and lasts for 12 seconds while rank 3 affects 90% and lasts 16 seconds.
Words Of Power: Tiid, Klo, Ul
Word Wall Location 1: Hog’s End in The Reach. Requires the Dark Brotherhood Radiant Quest ‘The Feeble Fortune’.
Word Wall Location 2: Korvanjund in The Pale. Requires Civil War quest ‘The Jagged Crown’.
Word Wall Location 3: Labyrinthian (Dragon Priest’s Lair) at Hjaalmarch. Requires College Of Winterhold quest ‘The Staff Of Magnus.
Word Wall Location 2: Korvanjund in The Pale. Requires Civil War quest ‘The Jagged Crown’.
Word Wall Location 3: Labyrinthian (Dragon Priest’s Lair) at Hjaalmarch. Requires College Of Winterhold quest ‘The Staff Of Magnus.
Storm Call
Using this Shout will create a thunderstorm in the area, with lightning that strikes enemies in the area. Note: it will only work outdoors, and is great in a fight against dragons. Rank 1 summons a storm for 60 seconds, rank 2 for 120 seconds and rank 3 for 180 seconds.
Words Of Power: Strun, Bah, Qo
Word Wall Location 1: Forelhost (Dragon Priest’s Lair) in The Rift.
Word Wall Location 2: High Gate Ruins (Dragon Priest’s Lair) in The Pale.
Word Wall Location 3: Skulddfn (Dragon Priest’s Lair). Requires the main quest ‘The World-Eater’s Eyrie’.
Word Wall Location 2: High Gate Ruins (Dragon Priest’s Lair) in The Pale.
Word Wall Location 3: Skulddfn (Dragon Priest’s Lair). Requires the main quest ‘The World-Eater’s Eyrie’.
Throw Voice
This Shout can be used to direct your voice to an alternate area, drawing enemies to investigate the sound. The only difference between ranks is the decreasing time required before it can be used again. Rank 1 has a rebuild time of 30, rank 2 with 15 and rank 1 with 5.
Words Of Power: Zul, Mey, Gut
Word Wall Location: Only an individual Word Wall is needed to unlock all three Dragon Shouts. It is found at Shearpoint in The Pale and is both a Dragon Lair and a Dragon Priest’s Lair.
Unrelenting Force
This Shout blasts your enemies, staggering them or sending them off their feet. Rank 1 has a weak strength and deals 2 points of damage, rank 2 has a medium strength and deals 5 points of damage while rank 3 has a strong force and deals 10 points of damage.
Words Of Power: Fus, Ro, Dah
Word Wall Location 1: Bleak Falls Barrow in Falkreath Hold. Requires main quest ‘Bleak Falls Barrow’ or side quest ‘The Golden Claw’.
Word Wall Location 2: High Hrothgar in Whiterun Hold. Requires the main quest ‘The Way Of The Voice’, which will teach you both the second and third Words Of Power.
Word Wall Location 2: High Hrothgar in Whiterun Hold. Requires the main quest ‘The Way Of The Voice’, which will teach you both the second and third Words Of Power.
Whirlwind Sprint
Using this Dragon Shout will enable you to dash forward, helping to access areas otherwise unavailable.
Words Of Power: Wuld, Nah, Kest
Word Wall Location 1: Dead Men’s Respite in Hjaalmarch. Requires the Bards’ College quest ‘Tending the Flames’.
Word Wall Location 2: High Hrothgar in Whiterun Hold. Requires the main quest ‘The Way Of The Voice’ and learnt from the Greybeards.
Word Wall Location 3: Volskygge (Dragon Priest’s Lair) in Haafingar.
Word Wall Location 2: High Hrothgar in Whiterun Hold. Requires the main quest ‘The Way Of The Voice’ and learnt from the Greybeards.
Word Wall Location 3: Volskygge (Dragon Priest’s Lair) in Haafingar.